The ability to switch heroes on the fly, especially amidst combat, is a critical gameplay option. Although rare, CQII’s boss fights serve up a more nuanced obstacle - especially when you are forced to confront bosses fortified with multiple waves of reinforcements. As a rule of thumb, blue monsters are weaker to fire weapons/spells and red enemies can be dispatched more easily with ice. While there are only a finite number of enemies in the game, they can be difficult to manage if you ignore their obvious weaknesses. Your cat and dog heroes can be equipped with either traditional weaponry or magical staves, and each animal can ready up to four special buffs or spells. While this makes pathfinding seamless, it sometimes serves to dissuade exploration.ĭungeons and caves are dangerous areas but contain some of the best loot in the game (screenshot courtesy of author)Ĭombat in Cat Quest II is real time action. Any active mission’s waypoint is automatically included on the game world map so the player is never at a loss as to how to proceed. Knowing how your heroes measure up against the game’s challenges helps guarantee you will not wander into unwinnable situations.Īnother design feature mitigating the difficulty of the level is the quest compass. That is the game’s advised threshhold for engagements. Each quest, cave, dungeon or boss fight on the world map is visually bannered with a minimum player level. One of the more player friendly features in CQII concerns level vetting. Doing so will minimize grinding and ensure your play-through has a natural, organic flow. Since finishing quests net the most experience points, I can’t recommend enough knocking out as many sidequests as you can before tackling the main story. I found that CQII will advance more smoothly if it is played with completionist goals in mind. Your feline and canine protagonists will progress in a rudimentary RPG system via combat, experience tokens and quest completions.
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